Choose players, tap a face to change avatar, pick colours, then set the house rules to match how your table plays.
House rules
Table & view
Choose your avatar
Six women, six men. Tap one.
How to play
Roll a 6 (or a 1, if that house rule is on) to bring a piece out of your yard onto your starting star.
Tap a glowing piece to move it. Hover a piece to preview where it lands. If only one move is possible it plays itself.
Rolling a 6 or getting a piece home earns another roll. Three 6s in a row and your turn passes (house rule).
Kicking: when it's on and you land on an opponent, you choose: kick them back to their yard, or spare them and play on. Black-star squares are safe from kicks when that rule is on, so those stars only show when they matter.
Back kick: with this rule on, a piece may move backwards by the dice number to kick an opponent behind it. When you select a piece, its forward spot glows in your colour and a back-kick spot glows orange; tap the one you want.
Pass: you can choose to make no move at all with the Pass button (and watch the others react).
Side kick: land beside an opponent on the parallel lane of the same arm and you may kick them too. Your piece then crosses over and takes their square, which can carry it forward or back. A piece standing between the two lanes blocks a side kick.
Online: you have 90 seconds for a turn. At a table with friends the game pauses if time runs out and carries on when you play; anyone can pause and resume. A game left untouched for a week is cancelled. The computer only plays for you if you switch that on in the menu, and everyone sees it.
Home kick: you may kick an opponent sitting on your own starting star, even though it's a safe square.
You need the exact number to land in the centre (unless overshoot is allowed). First to get all four home wins.
Camera: bird's-eye is centred so everyone at the table sees the whole board. Drag to pan, pinch or scroll to zoom. In 3D tilt, drag to orbit. Press Space to roll.